Posts Design Pattern Secrets - Behavioral
Post
Cancel

Design Pattern Secrets - Behavioral

Online Connection We are now on the last category of the Design Patterns which is the Behavioral Patterns, concluding this series. The “Secrets” of the previous two categories of this series can be found at:

Examples can be found at my Github and as always the catalog would be again structured in:

  • When
  • Effects
  • Relationships

Behavioral Patterns

Chain of Responsibility (Pipeline) - example

When

  • A request needs to be handled multiple times.
  • The handler of the request are needed to be varied dynamically.
  • The handler of the request can be seperated into “steps”.

Effects

  • Requests Handlers are transparent to the senders, reducing coupling.
  • Adding responsibilty to handling requests are easily extensible.
  • Due to the nature of the handlers transparency to the requests, there is no assurance of the request being handled.
  • Logical “steps” of handling a request is materialized.

Relationships

  • The Pipeline can be structured with the Composite pattern.

Command - example

When

  • Request “callback” or action needs be encapsulated.
  • A timeline of actions can to be recorded or queued for tracking and deffered performance.
  • Reversing or “undo” mechanism for actions is needed.
  • Request equates to a transaction.

Effects

  • Seperates the logic of handling requests or callbacks from the invoker.
  • Commands can be structured into hierarchies which reflects the process flow.

Relationships

  • Command hierarchies can be crafted with the Composite pattern.
  • Command histories is ecapsulated by the Memento pattern.
  • For space optimization, the Prototype pattern can create clones of Commands.

Interpreter - example

When

  • Transfroming a language represented by syntax trees.
  • The language grammar is simple.
  • Efficiency of transforming the language is not the upmost requirment.

Effects

  • Simplifies grammar modelling.
  • Allows extensions of transforming a language.
  • Complex grammar are praticlally unmaintainable, since a rule equates to a class.

Relationships

  • The syntax trees of the language is crafted with the Composite pattern.
  • Languages often have several instances which can be optimized by the Flyweight pattern.
  • Traversal over the syntax trees can be perfromed by the Iterator pattern.
  • Behavior on each node on the sytnax trees can be operated by the Visitor pattern.

Iterator - example

When

  • Provide a way to access sensitive data inside aggregates without exposing it.
  • Generalizing a pattern for traversing aggregates.
  • Supporting multiple traversal techniques.

Effects

  • Swapping traversal techniques in aggregates are simpler.
  • Aggregates logic are simplified since iteration logic is abstracted out in the Iterator.
  • Different iteration techniques can now be done concurrently.

Relationships

  • Iterations state can be stored by the Memento pattern.
  • The traversing logic can be abstracted with the Template Method pattern.

Mediator - example

When

  • Complex interactions happen between several objects.
  • Objects cannot be reused due to the said interactions.
  • Customizing functionality without much inheritance.

Effects

  • Reduces inheritance by localizing behavior.
  • Decouples object interaction, allowing it to vary independently.
  • Simplifies object interaction, optimally to one-to-many compared to many-to-many interactions.
  • Centralizes object interaction, making it complex and monolithic.

Relationships

  • The Mediator pattern is often compared to the Facade pattern, Facade encapsulates subsystems while Mediator encapsulates object communiation.
  • Objects can communicate with the Mediator using the Observer pattern.

Memento - example

When

  • Storing (snapshot) object state.

Effects

  • Enforces encapsulation boundaries.
  • Expensive use of memory.

Relationships

  • The Command pattern usually uses Memento’s to store a history of commands.
  • Memento’s state history can be traversed by the Iterator pattern.

Observer - example

When

  • Objects interaction are structured in publish-subscribe.
  • Changes ripples to multiple objects.
  • Detection of changes needs to be encapsulated.

Effects

  • Objects subscribed to changes are decoupled from objects publishing the changes.
  • Broadcasting support.
  • Changes can be hard to track down since it happens unexpectedly.

Relationships

  • The communication of the Observer pattern can be encapsulated by the Mediator pattern.
  • The instance of the Observer’s communication can be represented by the Singleton pattern.

State - example

When

  • Object behavior depends on its state.
  • Conditional statements influence object behavior changes.

Effects

  • Encapsulates and modularizes state specific behavior.
  • Transitions are defined explicitly.
  • Reusability of object behavior.

Relationships

  • States can be shared optimally using the Flyweight pattern.
  • Due to States only containing behavior, they are usually represented by the Singleton pattern.

Strategy - example

When

  • Classes only contains behavior/algorithm.
  • Behaviors/algorithms needs to be encapsulated.
  • Hide sensitive data needed by the behavior/algorithm.
  • Multiple conditional statements only contains behaviors/algorithms.

Effects

  • Provides an alternative to inheritance that is focused to abstracting behaviors.
  • Conditional statements are eliminated.
  • Knowledge of the strategies are now needed by the client.
  • Interface overhead since some strategies are simpler than others.
  • Adds complexity for behavior abstraction.

Relationships

  • Since strategies only contain behavior, they can be constructed by the Flyweight pattern.

Template Method - example

When

  • Only a section of the behavior changes.
  • Factoring out common behavior.
  • Controlling inheritance extension by providing “hooks” at specified points.

Effects

  • Inversion of control.
  • Provides an alternative to class overriding.

Relationships

  • The Template Method pattern is often compared with the Strategy pattern. Template Method varies only a section of the bahavior while Strategy varies the whole behavior.
  • Template Methods are used to invoke Factory Methods.

Visitor - example

When

  • Unrelated operations must be performed on objects.
  • Apply new operations to classes with structures that rarely changes.

Effects

  • Ease of adding new operations.
  • Unrelated operations are seperated from related ones.
  • Ability to store state on each “visit”.
  • Couples implementations to an implementation of a visitor.
  • Needs public interfaces to perfrom operations, which compromises encapsulation.

Relationships

  • The object tree of the Composite pattern can be operated by the Visitor pattern.
  • The interpretation of the Interpreter pattern can be done by the Visitor pattern.

Search Results